FTS file format: Difference between revisions
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(Created page with "{{Stub}} '''.fts''' files describe describe the scene background - all completely static parts of the scene. They are parsed in [https://github.com/arx/ArxLibertatis/blob/Ar...") |
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They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEPoly.cpp#L3755 <code>FastSceneLoad()</code>] in Arx Fatalis 1.21. | They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEPoly.cpp#L3755 <code>FastSceneLoad()</code>] in Arx Fatalis 1.21. | ||
'''.fts''' files | '''.fts''' files were created using the [[DAmnable but Necessary Arx Editor]] from raw [[THEO Game Maker]] [[TSCN file format|'''.scn''' files]], but those are not shipped with the game. |
Latest revision as of 18:06, 4 January 2024
.fts files describe describe the scene background - all completely static parts of the scene.
They are parsed in FastSceneLoad()
in Arx Fatalis 1.21.
.fts files were created using the DAmnable but Necessary Arx Editor from raw THEO Game Maker .scn files, but those are not shipped with the game.