Downloading and Compiling under Windows

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Revision as of 01:56, 5 May 2011 by BobJelly (talk | contribs) (Created page with "== Applications == * Visual C++ 2010 Express Edition: http://www.microsoft.com/express/Downloads/ * Optional: Visual Studio 2010 Service Pack 1 * CMake: http://www.cmake.org/cmak...")
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Applications

* In the installer, select MSYS too


Libraries

ZLib

Download the latest version of "zlib compiled DLL": http://www.zlib.net/

 http://zlib.net/zlib125-dll.zip

Extract in C:\Seb\Code\Libs\zlib

Download the latest version of "zlib source code"

 http://zlib.net/zlib125.zip

Extract in C:\Seb\Code\Libs\zlib-src

Open C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\zlibvc.sln Build the ReleaseWithoutAsm target Copy the generated library

 C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.lib

to the following location (replace the existing file)

 C:\Seb\Code\Libs\zlib\lib\zdll.lib

Copy the generated dll

 C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.dll

in the arx bin folder

 E:\git\ArxFatalis\bin\zlibwapi.dll

Freetype

Download freetype2: http://freetype.sourceforge.net/download.html Place in "C:\Seb\Code\Libs\freetype Open VC2008 solution: C:\Seb\Code\Libs\freetype\builds\win32\vc2008\freetype.sln", VC2010 should convert it without any problem. Select the "LIB Release Multithreaded" target Build, should give you a lot of warnings but succeed anyway Copy the generated library

 C:\Seb\Code\Libs\freetype\objs\win32\vc2008\freetype244MT.lib

to the following location

 C:\Seb\Code\Libs\freetype\lib\freetype.lib

DevIL

Download DevIL 1.x.y SDK for 32-bit Windows: http://openil.sourceforge.net/download.php Place in "C:\Seb\Code\Libs\devil" Copy the following DLL:

 C:\Seb\Code\Libs\devil\lib\DevIL.dll

in the arx bin folder

 E:\git\ArxFatalis\bin\DevIL.dll

DirectX 7 SDK

Not available anymore from Microsoft... so download it here: http://bcb-tools.com/Downloads/Microsoft/dx7adxf.exe Run it, its a setup in a self extracting exe (extracted to C:\dx7asdk\ by default) Run the setup (C:\dx7asdk\DXF\setup.exe) and install to C:\Seb\Code\Libs\dx7 Add DX7SDK_PATH to your environment variable: DX7SDK_PATH=C:\Seb\Code\Libs\directx7

Add CMAKE_PREFIX_PATH to your environment variable: CMAKE_PREFIX_PATH=C:\Seb\Code\Libs\zlib;C:\Seb\Code\Libs\freetype;C:\Seb\Code\Libs\DevIL

Get the code

GitBash git clone git@github.com:lubosz/ArxFatalis.git cd ArxFatalis

Generating VC++ projects

We'll use CMake for that mkdir build_vc10 cd build_vc10 cmake .. -G "Visual Studio 10" -DARX_USE_UNITYBUILD=1

Building ArxFatalis

E:\git\ArxFatalis\build_vc10\ArxFatalis.sln If you use Visual C++ 2010, there's a bug causing all cpp files to be place in the root of the project... it is annoying but has no effect on the build itself. See http://public.kitware.com/Bug/view.php?id=11925. VC++ 2008 is fine.

You can build the debug target (has debug symbols & can be debugged) or the release target (faster, but currently without debug information)

Debugging ArxFatalis

Right click on the arx project and select "Properties..." Go to "Configuration Properties->Debugging" Change the "Working Directoy" property to "..\bin"

 Note that this needs to be done for each target you wish to build/debug

Change full_screen to 0 in bin\cfg_default.ini, as debugging with a fullscreen dx windows is a pain Click the "debug" button (F5) and enjoy :D