Downloading and Compiling under Windows
Applications
- Visual C++ 2010 Express Edition: http://www.microsoft.com/express/Downloads/
- Optional: Visual Studio 2010 Service Pack 1
- CMake: http://www.cmake.org/cmake/resources/software.html
- MinGW: http://sourceforge.net/projects/mingw/files/Automated%20MinGW%20Installer/mingw-get-inst
* In the installer, select MSYS too
- msysgit: http://code.google.com/p/msysgit/
- Optional: TortoiseGit: http://code.google.com/p/tortoisegit/
Libraries
ZLib
Download the latest version of "zlib compiled DLL": http://www.zlib.net/
http://zlib.net/zlib125-dll.zip
Extract in C:\Seb\Code\Libs\zlib
Download the latest version of "zlib source code"
http://zlib.net/zlib125.zip
Extract in C:\Seb\Code\Libs\zlib-src
Open C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\zlibvc.sln Build the ReleaseWithoutAsm target Copy the generated library
C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.lib
to the following location (replace the existing file)
C:\Seb\Code\Libs\zlib\lib\zdll.lib
Copy the generated dll
C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.dll
in the arx bin folder
E:\git\ArxFatalis\bin\zlibwapi.dll
Freetype
Download freetype2: http://freetype.sourceforge.net/download.html Place in "C:\Seb\Code\Libs\freetype Open VC2008 solution: C:\Seb\Code\Libs\freetype\builds\win32\vc2008\freetype.sln", VC2010 should convert it without any problem. Select the "LIB Release Multithreaded" target Build, should give you a lot of warnings but succeed anyway Copy the generated library
C:\Seb\Code\Libs\freetype\objs\win32\vc2008\freetype244MT.lib
to the following location
C:\Seb\Code\Libs\freetype\lib\freetype.lib
DevIL
Download DevIL 1.x.y SDK for 32-bit Windows: http://openil.sourceforge.net/download.php Place in "C:\Seb\Code\Libs\devil" Copy the following DLL:
C:\Seb\Code\Libs\devil\lib\DevIL.dll
in the arx bin folder
E:\git\ArxFatalis\bin\DevIL.dll
DirectX 7 SDK
Not available anymore from Microsoft... so download it here: http://bcb-tools.com/Downloads/Microsoft/dx7adxf.exe Run it, its a setup in a self extracting exe (extracted to C:\dx7asdk\ by default) Run the setup (C:\dx7asdk\DXF\setup.exe) and install to C:\Seb\Code\Libs\dx7 Add DX7SDK_PATH to your environment variable: DX7SDK_PATH=C:\Seb\Code\Libs\directx7
Add CMAKE_PREFIX_PATH to your environment variable: CMAKE_PREFIX_PATH=C:\Seb\Code\Libs\zlib;C:\Seb\Code\Libs\freetype;C:\Seb\Code\Libs\DevIL
Get the code
GitBash git clone git@github.com:lubosz/ArxFatalis.git cd ArxFatalis
Generating VC++ projects
We'll use CMake for that mkdir build_vc10 cd build_vc10 cmake .. -G "Visual Studio 10" -DARX_USE_UNITYBUILD=1
Building ArxFatalis
E:\git\ArxFatalis\build_vc10\ArxFatalis.sln If you use Visual C++ 2010, there's a bug causing all cpp files to be place in the root of the project... it is annoying but has no effect on the build itself. See http://public.kitware.com/Bug/view.php?id=11925. VC++ 2008 is fine.
You can build the debug target (has debug symbols & can be debugged) or the release target (faster, but currently without debug information)
Debugging ArxFatalis
Right click on the arx project and select "Properties..." Go to "Configuration Properties->Debugging" Change the "Working Directoy" property to "..\bin"
Note that this needs to be done for each target you wish to build/debug
Change full_screen to 0 in bin\cfg_default.ini, as debugging with a fullscreen dx windows is a pain Click the "debug" button (F5) and enjoy :D