Downloading and Compiling under Windows: Difference between revisions
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== Get the code == | == Get the code == | ||
Run GitBash | Run GitBash - msysgit should have installed a shortcut for it on your desktop | ||
git clone git@github.com:lubosz/ArxFatalis.git | |||
git clone git@github.com:lubosz/ArxFatalis.git | cd ArxFatalis | ||
cd ArxFatalis | |||
== Generating VC++ projects == | == Generating VC++ projects == | ||
We'll use CMake for that | We'll use CMake for that | ||
mkdir build_vc10 | |||
mkdir build_vc10 | cd build_vc10 | ||
cd build_vc10 | cmake .. -G "Visual Studio 10" -DARX_USE_UNITYBUILD=1 | ||
cmake .. -G "Visual Studio 10" -DARX_USE_UNITYBUILD=1 | |||
== Building ArxFatalis == | == Building ArxFatalis == | ||
E:\git\ArxFatalis\build_vc10\ArxFatalis.sln | * Open the solution in Visual Studio: E:\git\ArxFatalis\build_vc10\ArxFatalis.sln | ||
If you use Visual C++ 2010, there's a bug causing all cpp files to be place in the root of the project... it is annoying but has no effect on the build itself. See http://public.kitware.com/Bug/view.php?id=11925. VC++ 2008 is fine. | ** If you use Visual C++ 2010, there's a bug causing all cpp files to be place in the root of the project... it is annoying but has no effect on the build itself. See http://public.kitware.com/Bug/view.php?id=11925. VC++ 2008 is fine. | ||
* You can build the debug target (has debug symbols & can be debugged) or the release target (faster, but currently without debug information) | |||
You can build the debug target (has debug symbols & can be debugged) or the release target (faster, but currently without debug information) | |||
=== Debugging ArxFatalis === | === Debugging ArxFatalis === | ||
Right click on the arx project and select "Properties..." | * Right click on the arx project and select "Properties..." | ||
Go to "Configuration Properties->Debugging" | * Go to "Configuration Properties->Debugging" | ||
Change the "Working Directoy" property to "..\bin" | * Change the "Working Directoy" property to "..\bin" | ||
** Note that this needs to be done for each target you wish to build/debug | |||
Change full_screen to 0 in bin\cfg_default.ini, as debugging with a fullscreen dx windows is a pain | * Change full_screen to 0 in bin\cfg_default.ini, as debugging with a fullscreen dx windows is a pain | ||
Click the "debug" button (F5) and enjoy :D | * Click the "debug" button (F5) and enjoy :D |
Revision as of 02:17, 5 May 2011
Applications
- Visual C++ 2010 Express Edition: http://www.microsoft.com/express/Downloads/
- You can optionally install Visual Studio 2010 Service Pack 1: http://www.microsoft.com/express/Downloads/#2010-Service-Pack-1
- CMake: http://www.cmake.org/cmake/resources/software.html
- MinGW: http://sourceforge.net/projects/mingw/files/Automated%20MinGW%20Installer/mingw-get-inst
- In the installer, make sure you check MSYS
- msysgit: http://code.google.com/p/msysgit/
- Optional: TortoiseGit: http://code.google.com/p/tortoisegit/
Libraries
ZLib - http://www.zlib.net
- Download the latest version of the "zlib compiled DLL": http://zlib.net/zlib125-dll.zip
- Extract in C:\Seb\Code\Libs\zlib
- Download the latest version of the "zlib source code": http://zlib.net/zlib125.zip
- Extract in C:\Seb\Code\Libs\zlib-src
- Open this VC10 solution: C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\zlibvc.sln
- Build the ReleaseWithoutAsm target
- Copy the generated library
- C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.lib
- To the following location (replace the existing file): C:\Seb\Code\Libs\zlib\lib\zdll.lib
- Copy the generated dll
- C:\Seb\Code\Libs\zlib-src\contrib\vstudio\vc10\x86\ZlibDllReleaseWithoutAsm\zlibwapi.dll
- To the arx bin folder: E:\git\ArxFatalis\bin\zlibwapi.dll
Freetype - http://freetype.sourceforge.net
- Download freetype2: http://freetype.sourceforge.net/download.html
- Extract in C:\Seb\Code\Libs\freetype
- Open VC2008 solution: C:\Seb\Code\Libs\freetype\builds\win32\vc2008\freetype.sln", VC2010 should convert it without any problem.
- Select the "LIB Release Multithreaded" target
- Build, should give you a lot of warnings but succeed anyway
- Copy the generated library
- C:\Seb\Code\Libs\freetype\objs\win32\vc2008\freetype244MT.lib
- To the following location: C:\Seb\Code\Libs\freetype\lib\freetype.lib
DevIL - http://openil.sourceforge.net
- Download "DevIL 1.x.y SDK for 32-bit Windows": http://openil.sourceforge.net/download.php
- Extract in "C:\Seb\Code\Libs\devil"
- Copy the following DLL
- C:\Seb\Code\Libs\devil\lib\DevIL.dll
- To the arx bin folder: E:\git\ArxFatalis\bin\DevIL.dll
DirectX 7 SDK
- Not available anymore from Microsoft... so download it here: http://bcb-tools.com/Downloads/Microsoft/dx7adxf.exe
- Run it, its a setup in a self extracting exe (extracted to C:\dx7asdk\ by default)
- Run the setup
- C:\dx7asdk\DXF\setup.exe
- Install to C:\Seb\Code\Libs\directx7
- Add DX7SDK_PATH to your environment variable:
- DX7SDK_PATH=C:\Seb\Code\Libs\directx7
CMake
We need to tell cmake where to search for our libs
- Add CMAKE_PREFIX_PATH to your environment variable:
- CMAKE_PREFIX_PATH=C:\Seb\Code\Libs\zlib;C:\Seb\Code\Libs\freetype;C:\Seb\Code\Libs\DevIL
Get the code
Run GitBash - msysgit should have installed a shortcut for it on your desktop
git clone git@github.com:lubosz/ArxFatalis.git cd ArxFatalis
Generating VC++ projects
We'll use CMake for that
mkdir build_vc10 cd build_vc10 cmake .. -G "Visual Studio 10" -DARX_USE_UNITYBUILD=1
Building ArxFatalis
- Open the solution in Visual Studio: E:\git\ArxFatalis\build_vc10\ArxFatalis.sln
- If you use Visual C++ 2010, there's a bug causing all cpp files to be place in the root of the project... it is annoying but has no effect on the build itself. See http://public.kitware.com/Bug/view.php?id=11925. VC++ 2008 is fine.
- You can build the debug target (has debug symbols & can be debugged) or the release target (faster, but currently without debug information)
Debugging ArxFatalis
- Right click on the arx project and select "Properties..."
- Go to "Configuration Properties->Debugging"
- Change the "Working Directoy" property to "..\bin"
- Note that this needs to be done for each target you wish to build/debug
- Change full_screen to 0 in bin\cfg_default.ini, as debugging with a fullscreen dx windows is a pain
- Click the "debug" button (F5) and enjoy :D