Downloading and Compiling under Linux: Difference between revisions

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(DevIL is no more a dependency)
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* <code>GLEW</code> (http://glew.sourceforge.net/)
* <code>GLEW</code> (http://glew.sourceforge.net/)
* <code>OpenAL</code> (OpenAL Soft is recommended: http://kcat.strangesoft.net/openal.html)
* <code>OpenAL</code> (OpenAL Soft is recommended: http://kcat.strangesoft.net/openal.html)
* <code>DevIL</code> (http://openil.sourceforge.net/) with <code>BMP</code>, <code>JPEG</code> and <code>TGA</code> support enabled
* <code>zlib</code> (http://zlib.net/)
* <code>zlib</code> (http://zlib.net/)
* <code>Boost</code> headers and program_options library (http://www.boost.org/)
* <code>Boost</code> headers and program_options library (http://www.boost.org/)

Revision as of 02:38, 9 August 2012

ℹ️  This page describes compiling Arx Libertatis from source under Linux and assumes some familiarity with the command-line. If you just want to play the game, it might be easier to grab a binary release or snapshot if available.

ℹ️  Please see Installing the game data under Linux regarding where and how to install the game data.
Alternatively, configure Steam to use Arx Libertatis to play Arx Fatalis.

This page documents how to compile Arx Libertatis from https://github.com/arx/ArxLibertatis under Linux or FreeBSD.

Specific instructions are given for a cleanly installed Ubuntu 10.10 AMD64 system, but the procedure should be similar for other Linux distributions or FreeBSD. Please update this page if something is missing.

There is also a nice, but possibly outdated video how-to on linuxgamecast.com.

Manual installation

Setting Up the Build Environment

To download and compile Arx Libertatis you will need the following tools:

  • git
  • cmake (version 2.8 or later)
  • a gcc or clang toolchain

Your system must have the following dependencies installed, including headers / development versions:

The optional crash reporter application also needs:

Your distribution's default repository might not have the DevIL package, so you may need to use a custom repository or build DevIL manually. See the project's web site for details about obtaining it.

Example for apt-Based Systems

On an apt-based system such as Debian or Ubuntu, use:

sudo apt-get install git build-essential cmake zlib1g-dev libfreetype6-dev libdevil1c2 libdevil-dev libopenal1 libopenal-dev mesa-common-dev libgl1-mesa-dev libboost-all-dev libsdl1.2-dev libglew-dev qt-sdk gdb

Your package manager will probably prompt you to install other packages, so just say yes to those. qt-sdk is not needed for the game to run, but without it the crash reporter will be disabled, making it harder to report errors in case of a crash. gdb is used to generate detailed crash information and is not needed at compile-time.

Cloning the code repository

First, go to where you want the ArxLibertatis directory to be located.

cd ~/Code

You are now ready to clone the repository, type:

git clone git://github.com/arx/ArxLibertatis.git

This creates a directory called ArxLibertatis and downloads the current source code from github.

cd ArxLibertatis

Alternatively you can download a stable source code release and extract that:

Compiling

Now you should be ready to configure and compile. Run cmake:

cmake .

And now you should be able to compile with

make -j`getconf _NPROCESSORS_ONLN`

Alternatively, you can tell cmake to generate a unity build file, which might result in faster build times and better optimization depending on your machine configuration but will need more RAM to compile. Run cmake like this:

cmake . -DUNITY_BUILD=1

And make without the -j flag, since in effect there is only one file to build, named ub_arx.cpp

Running the executable

For a manual installation, run arx by specifying a relative path to the arx executable:

./arx

If you installed arx through the package manager of your distro, just run arx in the directory containing the data files.

You will need to obtain a copy of the data files from a commercial copy of Arx, or use the demo data files, put these in your bin directory and you are ready to go!

The game will automatically change all used files to lower-case on the first start. If you want to run the game with read-only data you need to do this manually.

For running arx in a debugger, see Debugging