Downloading and Compiling: Difference between revisions
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Your package manager will probably prompt you to install other packages, so just say yes to those. | Your package manager will probably prompt you to install other packages, so just say yes to those. | ||
== | == Cloning the code repository == | ||
I prefer to work in a Code/ directory under my home directory. | I prefer to work in a Code/ directory under my home directory. |
Revision as of 17:04, 28 January 2011
I have listed below the procedure to go from a cleanly installed Ubuntu 10.10 AMD64 system, to being able to compile and run the version of Arx Fatalis available from https://github.com/lubosz/ArxFatalis.git
Your mileage may vary with other distros, but you should be able to figure out the packages you need from your particular package manager.
Setting up Build Enviroment
You will need git installed on your system, for example on aptitude based systems:
sudo apt-get install git
We will need cmake, a gcc toolchain with multilib support, wine and the wine development headers, as well as several other libraries.
sudo apt-get install cmake g++ g++-multilib wine wine-dev zlib1g-dev lib32z1-dev libjpeg62-dev
Your package manager will probably prompt you to install other packages, so just say yes to those.
Cloning the code repository
I prefer to work in a Code/ directory under my home directory.
cd ~/Code
You are now ready to clone the repository, type:
git clone https://github.com/lubosz/ArxFatalis.git
This creates a directory called ArxFatalis and downloads lubosz's current master branch of the source code from github.
cd ArxFatalis
Compiling
Now you should be ready to configure and compile. Run cmake:
cmake .
And now you should be able to compile with
make
Running the executable
$ cd bin
$ WINEDEBUG=-all ./arx.exe
You will need to obtain a copy of the data files from a commerical copy of Arx, or use the demo data files, put these in your bin directory and you are ready to go!
You have to change the pak files to small cases. SFX.pak => sfx.pak.