DAmnable but Necessary Arx Editor
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A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source.
Build
- Grab & extract original source from http://www.arkane-studios.com/uk/arx_downloads.php
- D:\ArxFatalis_1.21_Sources\
- Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln
- Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0
- Comment line 106 of HERMES_PAK.cpp
- mode = LOAD_TRUEFILE_THEN_PACK;
- Grab unicows.dll from the original game installation and copy it under
- D:\ArxFatalis_1.21_Sources\game\
Run
- First, you need to unpack all the assets. Use arxunpack from Arx Libertatis
- arxunpak <pakfile> [<pakfile>...]
- Launch the game with the "editor" flag
- D:\ArxFatalis_1.21_Sources\game\arx.exe editor
- Specify your data directory by clicking "Choose Dir"
- This folder must contains your pak files, a misc/ folder with the .ttf fonts, and all the subdirectories with the extracted assets (EDITOR, GAME, LOCALISATION, etc.)
- Select a Level on the right
- Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup
- Click "OK" at the bottom (NOT "Launch Game"!)