DAmnable but Necessary Arx Editor

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Revision as of 02:26, 28 January 2013 by BobJelly (talk | contribs) (Created page with "A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source. == Build == * Grab & extract ori...")
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A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source.


Build

  • Grab & extract original source from http://www.arkane-studios.com/uk/arx_downloads.php
    • D:\ArxFatalis_1.21_Sources\
  • Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln
  • Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0
  • Comment line 106 of HERMES_PAK.cpp
    • mode = LOAD_TRUEFILE_THEN_PACK;
  • Grab unicows.dll from the original game installation and copy it under
    • D:\ArxFatalis_1.21_Sources\game\


Run

  • First, you need to unpack all the assets. Use arxunpack from Arx Libertatis
    • arxunpak <pakfile> [<pakfile>...]
  • Launch the game with the "editor" flag
    • D:\ArxFatalis_1.21_Sources\game\arx.exe editor
  • Specify your data directory by clicking "Choose Dir"
    • This folder must contains your pak files, a misc/ folder with the .ttf fonts, and all the subdirectories with the extracted assets (EDITOR, GAME, LOCALISATION, etc.)
  • Select a Level on the right
  • Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup
  • Click "OK" at the bottom (NOT "Launch Game"!)