DAmnable but Necessary Arx Editor: Difference between revisions
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* Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln | * Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln | ||
* Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0 | * Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0 | ||
* Comment line 106 of HERMES_PAK.cpp | * Comment line 106 of HERMES_PAK.cpp to | ||
** mode = LOAD_TRUEFILE_THEN_PACK; | ** mode = LOAD_TRUEFILE_THEN_PACK; | ||
* Change line 1809 of DanaeDlg.cpp to | |||
** NOCHECKSUM = 1; | |||
* Change line 1354 of Danae.cpp to | |||
** if (true) | |||
* Grab unicows.dll from the original game installation and copy it under | * Grab unicows.dll from the original game installation and copy it under | ||
** D:\ArxFatalis_1.21_Sources\game\ | ** D:\ArxFatalis_1.21_Sources\game\ | ||
== Run == | == Run == |
Revision as of 12:45, 28 January 2013
A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source.
The "DAmnable but Necessary Arx Editor" (DANAE) only runs under Windows and is not part of the Arx Libertatis sources, but we hope to create our own cross-platform editor at some point.
Build
- Grab & extract original source from http://www.arkane-studios.com/uk/arx_downloads.php
- D:\ArxFatalis_1.21_Sources\
- Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln
- Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0
- Comment line 106 of HERMES_PAK.cpp to
- mode = LOAD_TRUEFILE_THEN_PACK;
- Change line 1809 of DanaeDlg.cpp to
- NOCHECKSUM = 1;
- Change line 1354 of Danae.cpp to
- if (true)
- Grab unicows.dll from the original game installation and copy it under
- D:\ArxFatalis_1.21_Sources\game\
Run
- First, you need to unpack all the assets. Use arxunpack from Arx Libertatis
- arxunpak <pakfile> [<pakfile>...]
- Launch the game with the "editor" flag
- D:\ArxFatalis_1.21_Sources\game\arx.exe editor
- Specify your data directory by clicking "Choose Dir"
- This folder must contains your pak files, a misc/ folder with the .ttf fonts, and all the subdirectories with the extracted assets (EDITOR, GAME, LOCALISATION, etc.)
- Select a Level on the right
- Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup
- Click "OK" at the bottom (NOT "Launch Game"!)