DAmnable but Necessary Arx Editor: Difference between revisions
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(Created page with "A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source. == Build == * Grab & extract ori...") |
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* Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup | * Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup | ||
* Click "OK" at the bottom (NOT "Launch Game"!) | * Click "OK" at the bottom (NOT "Launch Game"!) | ||
== UI == | |||
[[File:ToolbarButton1.jpg]] Does nothing | |||
[[File:ToolbarButton2.jpg]] Does nothing | |||
[[File:ToolbarButton3.jpg]] Launch Fullscreen | |||
[[File:ToolbarButton4.jpg]] Show Options | |||
[[File:ToolbarButton5.jpg]] Pause scripts | |||
[[File:ToolbarButton6.jpg]] Does nothing | |||
[[File:ToolbarButton7.jpg]] Toggle Edit Mode | |||
[[File:ToolbarButton8.jpg]] Edit Nodes | |||
[[File:ToolbarButton9.jpg]] Edit Lights | |||
[[File:ToolbarButton10.jpg]] Edit Fogs | |||
[[File:ToolbarButton11.jpg]] Edit Zones | |||
[[File:ToolbarButton12.jpg]] Edit Pathways (navmesh) | |||
[[File:ToolbarButton13.jpg]] Edit Particles | |||
[[File:ToolbarButton14.jpg]] Snapshot Tool | |||
[[File:ToolbarButton15.jpg]] Script Search | |||
[[File:ToolbarButton16.jpg]] Script Debugger |
Revision as of 03:53, 28 January 2013
A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source.
Build
- Grab & extract original source from http://www.arkane-studios.com/uk/arx_downloads.php
- D:\ArxFatalis_1.21_Sources\
- Open D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln
- Change Danae.cpp line 427 to initialize FINAL_COMMERCIAL_GAME to 0
- Comment line 106 of HERMES_PAK.cpp
- mode = LOAD_TRUEFILE_THEN_PACK;
- Grab unicows.dll from the original game installation and copy it under
- D:\ArxFatalis_1.21_Sources\game\
Run
- First, you need to unpack all the assets. Use arxunpack from Arx Libertatis
- arxunpak <pakfile> [<pakfile>...]
- Launch the game with the "editor" flag
- D:\ArxFatalis_1.21_Sources\game\arx.exe editor
- Specify your data directory by clicking "Choose Dir"
- This folder must contains your pak files, a misc/ folder with the .ttf fonts, and all the subdirectories with the extracted assets (EDITOR, GAME, LOCALISATION, etc.)
- Select a Level on the right
- Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup
- Click "OK" at the bottom (NOT "Launch Game"!)