DAmnable but Necessary Arx Editor: Difference between revisions
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[[File:DANAE.jpg|thumb]] | [[File:DANAE.jpg|thumb]] | ||
The "DAmnable but Necessary Arx Editor" (DANAE) only runs under {{Windows}} and is not part of the Arx Libertatis sources, but we hope to create our own cross-platform editor at some point. | |||
== Running the original editor == | == Running the original editor == | ||
A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source. | A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source. | ||
A [http://dimoks86.narod.ru/index/danae/0-11 build of DANAE] is also provided by Dimoks as well as some instructions (in Russian): | A [http://dimoks86.narod.ru/index/danae/0-11 build of DANAE] is also provided by Dimoks as well as some instructions (in Russian): | ||
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[[File:ToolbarButton16.jpg]] Script Debugger | [[File:ToolbarButton16.jpg]] Script Debugger | ||
See http://dimoks86.narod.ru/index/danae/0-11 for more information. |
Revision as of 15:50, 4 January 2024
The "DAmnable but Necessary Arx Editor" (DANAE) only runs under Windows and is not part of the Arx Libertatis sources, but we hope to create our own cross-platform editor at some point.
Running the original editor
A few people have expressed the wish to try the original editor. This page explains how to build & run it using vanilla Arx Fatalis source.
A build of DANAE is also provided by Dimoks as well as some instructions (in Russian):
- DAmnable but Necessary Arx EditorDanae.rar1.5 MiB
MD5:c1e9fcaa4057a6e0c1894ae779a82d14
Build
- To build DANAE yourself, grab & extract the original source from http://www.arkane-studios.com/uk/arx_downloads.php
D:\ArxFatalis_1.21_Sources\
- Open
D:\ArxFatalis_1.21_Sources\Sources\Gaia.sln
- Change
Danae.cpp
line 427 to initializeFINAL_COMMERCIAL_GAME
to0
- Comment line 106 of
HERMES_PAK.cpp
tomode = LOAD_TRUEFILE_THEN_PACK;
- Change line 2057 of
DanaeDlg.cpp
toSetClick(hWnd, IDC_NOCHECKSUM);
- Change line 1354 of
Danae.cpp
toif (true)
- Grab
unicows.dll
&ARX_SCRIPT_DEBUGGER.dll
from the original game installation and copy them underD:\ArxFatalis_1.21_Sources\game\
Run
- First, you need to unpack all the assets. Use
arxunpack
from Arx Libertatisarxunpak <pakfile> [<pakfile>...]
- Run
D:\ArxFatalis_1.21_Sources\game\arx.exe
- Specify your data directory by clicking "Choose Dir"
- This folder must contains your pak files, a
misc/
folder with the .ttf fonts, and all the subdirectories with the extracted assets (EDITOR, GAME, LOCALISATION, etc.)
- This folder must contains your pak files, a
- Select a Level on the right
- Make sure "NO CHECKSUM" is enabled, otherwise you'll get a crash at startup
- Click "OK" at the bottom (NOT "Launch Game"!)
UI
See http://dimoks86.narod.ru/index/danae/0-11 for more information.