Code File Structure
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I gather some ideas about restructuring the code and describe some code files here.
audio
- Athena_Ambiance.cpp
- Athena_CoDec_ADPCM.cpp
- Athena_Codec_RAW.cpp
- Athena.cpp
- Athena_Environment.cpp
- Athena_Global.cpp
- Athena_Instance.cpp
- Athena_Mixer.cpp
- Athena_Resource.cpp
- Athena_Sample.cpp
- Athena_Stream.cpp
- Athena_Stream_WAV.cpp
- Athena_Track.cpp
- ARX_C_sound.cpp
- ARX_Speech.cpp
- ARX_Sound.cpp
game
- ARX_carte.cpp
- ARX_Damages.cpp
- ARX_Equipment.cpp
- ARX_Inventory.cpp
- ARX_Levels.cpp
- ARX_NPC.cpp
- ARX_Missile.cpp
- ARX_Spells.cpp
- ARX_Player.cpp
io
- blast.cpp
- Filesystem.cpp
- HashMap.cpp
- HERMES_ClusterSave.cpp
- HERMESmain.cpp
- HERMESnet.cpp
- Logger.cpp
- PakEntry.cpp
- PakManager.cpp
- PakReader.cpp
- ARX_C_loadsave.cpp
- DanaeSaveLoad.cpp
- ARX_Snapshot.cpp | write screen shot file
scripting
- SCRIPT_DEBUGGER_Dialog.cpp
- ARX_Script.cpp
- DANAE_Debugger.cpp
graphics
- EERIEDraw.cpp
- EERIEenum.cpp
- EERIEFrame.cpp
- EERIEMath.cpp
- EERIEutil.cpp
- ARX_Draw.cpp
- ARX_Cedric.cpp | all kinds of graphics related stuff
particle
- ARX_CParticle.cpp
- ARX_CParticles.cpp
- ARX_CParticleSystem.cpp
- ARX_Particles.cpp
effects
- ARX_C_fx.cpp
- ARX_CSpellFx.cpp
- ARX_Fogs.cpp
- ARX_GlobalMods.cpp | FOG related d3d stuff
spells
some hardcodet animations, should be abstracted and persisted (xml or such?)
- ARX_SpellFX_Lvl01.cpp
- ARX_SpellFX_Lvl02.cpp
- ARX_SpellFX_Lvl03.cpp
- ARX_SpellFX_Lvl04.cpp
- ARX_SpellFX_Lvl05.cpp
- ARX_SpellFX_Lvl06.cpp
- ARX_SpellFX_Lvl07.cpp
- ARX_SpellFX_Lvl08.cpp
- ARX_SpellFX_Lvl09.cpp
- ARX_SpellFX_Lvl10.cpp
scene
- ARX_Scene.cpp
- EERIEobject.cpp
- EERIELight.cpp
- EERIELinkedObj.cpp
- ARX_Interactive.cpp | gore stuff, npc, animation, io, camera, a lot of stuff
- ARX_FTL.cpp | FTL (scene?) file reader
- ARX_ChangeLevel.cpp
data
- EERIEMeshTweak.cpp
- EERIEPoly.cpp
- EERIEProgressive.cpp
- EERIETexture.cpp
- ARX_C_mapp.cpp | bitmap , texture, uv stuff
physics
- ARX_Collisions.cpp
- ARX_Physics.cpp
- EERIEClothes.cpp
- EERIECollisionSpheres.cpp
- EERIEPhysicsBox.cpp
- ARX_Special.cpp | "ATTRACTORS" actor management with io
- EERIEAnchors.cpp | seems to do collision shapes and detection related things. i could be wrong though.
animation
- ARX_C_cinematique.cpp
- ARX_C_keyframer.cpp
- ARX_Intro.cpp
- EERIEAnim.cpp
gui
- ARX_Interface.cpp
- ARX_Menu2.cpp
- ARX_Menu.cpp
- ARX_MenuPublic.cpp
- ARX_Minimap.cpp
- ARX_Text.cpp
- ARX_ViewImage.cpp
ai
- ARX_Paths.cpp
- Minos_PathFinder.cpp
- EERIEPathfinder.cpp
core
- ARX_Common.cpp
- ARX_Config.cpp
- ARX_Time.cpp
- Danae.cpp
- DanaeDlg.cpp
- ARX_Loc.cpp | localization (could also fit in gui?)
- ARX_LocHash.cpp | further localization code
- EERIEApp.cpp |rendering, input and window setup. this should be separated.
- EERIE_AVI.cpp | plays avi files. could be put into audio and renamed to media ;) ?
window
- Mercury_global.cpp
- Mercury_Main.cpp
- ARX_Input.cpp