Code File Structure: Difference between revisions
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Line 266: | Line 266: | ||
| ARX_Fogs.cpp | | ARX_Fogs.cpp | ||
| Fog | | Fog | ||
| | | TODO: Meaningfull name | ||
|- | |- | ||
| ARX_GlobalMods.cpp | | ARX_GlobalMods.cpp | ||
| Fog2 | | Fog2 | ||
| FOG related d3d stuff | | FOG related d3d stuff TODO: Meaningfull name | ||
|} | |} | ||
=====spells===== | =====spells===== | ||
some hardcodet animations, should be abstracted and persisted (xml or such?) | some hardcodet animations, should be abstracted and persisted (xml or such?) |
Revision as of 20:07, 28 January 2011
I gather some ideas about restructuring the code and describe some code files here.
audio
Old Name | Proposition | Comment |
---|---|---|
Athena_Ambiance.cpp | Ambient | |
Athena_CoDec_ADPCM.cpp | ADPCM | |
Athena_Codec_RAW.cpp | RAW | |
Athena.cpp | Audio | |
Athena_Environment.cpp | Environment | |
Athena_Global.cpp | AudioGlobal | |
Athena_Instance.cpp | AudioInstance | |
Athena_Mixer.cpp | Mixer | |
Athena_Resource.cpp | AudioResource | |
Athena_Sample.cpp | Sample | |
Athena_Stream.cpp | Stream | |
Athena_Stream_WAV.cpp | WAV | |
Athena_Track.cpp | Track | |
ARX_C_sound.cpp | Audio2 | |
ARX_Speech.cpp | Speech | |
ARX_Sound.cpp | Audio3 |
game
Old Name | Proposition | Comment |
---|---|---|
ARX_carte.cpp | Map | |
ARX_Damages.cpp | Damage | |
ARX_Equipment.cpp | Equipment | |
ARX_Inventory.cpp | Inventory | |
ARX_Levels.cpp | Levels | |
ARX_NPC.cpp | NPC | |
ARX_Missile.cpp | Missile | |
ARX_Spells.cpp | Spells | |
ARX_Player.cpp | Player |
io
Old Name | Proposition | Comment |
---|---|---|
blast.cpp | Blast | |
Filesystem.cpp | Filesystem | |
HashMap.cpp | HashMap | |
HERMES_ClusterSave.cpp | ClusterSave | |
HERMESmain.cpp | IO | TODO: Meaningfull name |
HERMESnet.cpp | Net | |
Logger.cpp | Logger | |
PakEntry.cpp | PakEntry | |
PakManager.cpp | PakManager | |
PakReader.cpp | PakReader | |
ARX_C_loadsave.cpp | IO2 | TODO: Meaningfull name |
DanaeSaveLoad.cpp | IO3 | TODO: Meaningfull name |
ARX_Snapshot.cpp | ScreenShot | write screen shot file |
scripting
Old Name | Proposition | Comment |
---|---|---|
SCRIPT_DEBUGGER_Dialog.cpp | ScriptDebuggerDialog | |
ARX_Script.cpp | Script | |
DANAE_Debugger.cpp | ScriptDebugger |
graphics
Old Name | Proposition | Comment |
---|---|---|
EERIEDraw.cpp | Draw | |
EERIEenum.cpp | GraphicsEnum | |
EERIEFrame.cpp | Frame | |
EERIEMath.cpp | Math | |
EERIEutil.cpp | GraphicsUtility | |
ARX_Draw.cpp | Draw2 | |
ARX_Cedric.cpp | Graphics / I dont know | all kinds of graphics related stuff |
particle
Old Name | Proposition | Comment |
---|---|---|
ARX_CParticle.cpp | Particle | TODO: Meaningfull name |
ARX_CParticles.cpp | Particles | TODO: Meaningfull name |
ARX_CParticleSystem.cpp | ParticleSystem | |
ARX_Particles.cpp | Particles2 | TODO: Meaningfull name |
effects
Old Name | Proposition | Comment |
---|---|---|
ARX_C_fx.cpp | Effects | |
ARX_CSpellFx.cpp | SpellEffects | |
ARX_Fogs.cpp | Fog | TODO: Meaningfull name |
ARX_GlobalMods.cpp | Fog2 | FOG related d3d stuff TODO: Meaningfull name |
spells
some hardcodet animations, should be abstracted and persisted (xml or such?)
Old Name | Proposition | Comment |
---|---|---|
ARX_SpellFX_Lvl01.cpp | Spells01 | |
ARX_SpellFX_Lvl02.cpp | Spells02 | |
ARX_SpellFX_Lvl03.cpp | Spells03 | |
ARX_SpellFX_Lvl04.cpp | Spells04 | |
ARX_SpellFX_Lvl05.cpp | Spells05 | |
ARX_SpellFX_Lvl06.cpp | Spells06 | |
ARX_SpellFX_Lvl07.cpp | Spells07 | |
ARX_SpellFX_Lvl08.cpp | Spells08 | |
ARX_SpellFX_Lvl09.cpp | Spells09 | |
ARX_SpellFX_Lvl10.cpp | Spells10 |
data
Graphics data structure and manipulation (texture / mesh)
Old Name | Proposition | Comment |
---|---|---|
EERIEMeshTweak.cpp | MeshManipulation | |
EERIEPoly.cpp | Mesh | |
EERIEProgressive.cpp | Progressive | |
EERIETexture.cpp | Texture | |
bitmap , texture, uv stuff | Texture2 |
scene
Higher level assets managment
Old Name | Proposition | Comment |
---|---|---|
ARX_Scene.cpp | Scene | |
EERIEobject.cpp | Object | |
EERIELight.cpp | Light | |
EERIELinkedObj.cpp | LinkedObject | |
ARX_Interactive.cpp | Interactive | gore stuff, npc, animation, io, camera, a lot of stuff |
ARX_FTL.cpp | SceneReaderFTL | FTL (scene?) file reader |
ARX_ChangeLevel.cpp | SceneLoader |
physics
Old Name | Proposition | Comment |
---|---|---|
ARX_Collisions.cpp | Collisions | |
ARX_Physics.cpp | Physics | |
EERIEClothes.cpp | Clothes | |
EERIECollisionSpheres.cpp | CollisionSpheres | |
EERIEPhysicsBox.cpp | Box | |
ARX_Special.cpp | Actors | "ATTRACTORS" actor management with io |
EERIEAnchors.cpp | Anchors | seems to do collision shapes and detection related things. i could be wrong though. |
animation
Old Name | Proposition | Comment |
---|---|---|
ARX_C_cinematique.cpp | Cinematic | |
ARX_C_keyframer.cpp | Keyframer | |
ARX_Intro.cpp | Intro | |
EERIEAnim.cpp | Animation |
gui
Old Name | Proposition | Comment |
---|---|---|
ARX_Interface.cpp | GUI | |
ARX_Menu2.cpp | Menu2 | |
ARX_Menu.cpp | Menu | |
ARX_MenuPublic.cpp | MenuPublic | |
ARX_Minimap.cpp | MiniMap | |
ARX_Text.cpp | Text | |
ARX_ViewImage.cpp | ViewImage |
ai
Old Name | Proposition | Comment |
---|---|---|
ARX_Paths.cpp | Paths | |
Minos_PathFinder.cpp | PathFinder | |
EERIEPathfinder.cpp | PathFinder2 |
core
Old Name | Proposition | Comment |
---|---|---|
ARX_Common.cpp | Common | |
ARX_Config.cpp | Config | |
ARX_Time.cpp | Time | |
Danae.cpp | Core / StateManager | |
DanaeDlg.cpp | Dialog | |
ARX_Loc.cpp | Localization | localization (could also fit in gui?) |
ARX_LocHash.cpp | LocalizationHash | further localization code |
EERIEApp.cpp | Application | rendering, input and window setup. this should be separated. |
EERIE_AVI.cpp | AVI | plays avi files. could be put into audio and renamed to media ;) ? |
window
Context creation, Window Management, Input
Old Name | Proposition | Comment |
---|---|---|
Mercury_global.cpp | DXWindow2 | |
Mercury_Main.cpp | DXWindow1 | |
ARX_Input.cpp | DXInput1 |