Changes from Arx Fatalis

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Revision as of 00:44, 7 November 2013 by Ds (talk | contribs)
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This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the changelog.

Improvements

Gameplay

These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.

Removed Features

Graphics

While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version

"Bump mapping"

Removed in: Arx Libertatis 1.0 (commit b16ef98)
Prognosis: Will be replaced by proper bump/normal mapping

Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.

TODO: Add a screenshot of the effect.

PNUX texture effect

Removed in: Arx Libertatis 1.0 (commit a4b6234)
Prognosis: May be reimplemented as a post-processing effect

Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the PNUX cheat, so in the end it was not worth porting. Would be trivial to implement as a post processing effect.

TODO: Add a screenshot of the effect.

Texture size option

Removed in: Arx Libertatis 1.0 (commit a4b6234, commit 23052d7)
Prognosis: May be reimplemented when needed

Vanilla Arx Fatalis provided the option to downscale larger textures before uploading them to the graphics card, to lower video memory usage. As Arx only has relatively small textures, this option isn't really needed these days. May be re-added once we have higher-resolution textures.