Changes from Arx Fatalis: Difference between revisions
(Add information on the removed texture size option) |
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Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders. | Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders. | ||
{{Red|TODO}}: Add screenshot of the effect. | {{Red|TODO}}: Add a screenshot of the effect. | ||
=== PNUX texture effect === | === PNUX texture effect === | ||
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Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the [[Cheats#PNUX|PNUX cheat]], so in the end it was not worth porting. Would be trivial to implement as a post processing effect. | Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the [[Cheats#PNUX|PNUX cheat]], so in the end it was not worth porting. Would be trivial to implement as a post processing effect. | ||
{{Red|TODO}}: Add screenshot of the effect. | {{Red|TODO}}: Add a screenshot of the effect. | ||
=== Texture size option === | |||
'''Removed in:''' {{Changelog|1.0}} ({{Commit|a4b62349a19b227daf8104e4e1452f12c265ad1f}}, {{Commit|23052d7f300a6b364e470e31478f0d73c53dae15}})<br> | |||
'''Prognosis:''' {{Yellow|May be reimplemented when needed}} | |||
Vanilla Arx Fatalis provided the option to downscale larger textures before uploading them to the graphics card, to lower video memory usage. As Arx only has relatively small textures, this option isn't really needed these days. May be re-added once we have higher-resolution textures. |
Revision as of 00:40, 7 November 2013
This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the changelog.
Gameplay
These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.
- 1.1+: Reduced default duration for Protection from fire () and Protection from cold () when cast by NPCs (commit 45b17db)
- 1.1+: Protection from fire () now respects the duration supplied by scripts. (commit 45b17db)
- 1.1+: Changed color of the Protection from fire () aura from to , to make it visually different from the aura of the Armor () spell. (commit 9ef8b9c, commit 65271f9)
- 1.1+: Restored some unused spell sounds. (commit e94d112)
- 1.1+: RAF cheat no longer limits the player's caster level to 1. (commit 84d43e2, commit 44e218a)
- 1.0.3+: Calculated Object knowledge and Projectile skills now include attribute modifiers from items and spells. (commit 93c67fa)
Graphics
Removed Features
While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version
"Bump mapping"
Removed in: Arx Libertatis 1.0 (commit b16ef98)
Prognosis: Will be replaced by proper bump/normal mapping
Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.
TODO: Add a screenshot of the effect.
PNUX texture effect
Removed in: Arx Libertatis 1.0 (commit a4b6234)
Prognosis: May be reimplemented as a post-processing effect
Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the PNUX cheat, so in the end it was not worth porting. Would be trivial to implement as a post processing effect.
TODO: Add a screenshot of the effect.
Texture size option
Removed in: Arx Libertatis 1.0 (commit a4b6234, commit 23052d7)
Prognosis: May be reimplemented when needed
Vanilla Arx Fatalis provided the option to downscale larger textures before uploading them to the graphics card, to lower video memory usage. As Arx only has relatively small textures, this option isn't really needed these days. May be re-added once we have higher-resolution textures.