Changes from Arx Fatalis: Difference between revisions

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(Start documenting removed features)
(Add information on the removed PNUX effect)
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Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.
Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.
{{Red|TODO}}: Add screenshot of the effect.
=== PNUX texture effect ===
'''Removed in:''' {{Changelog|1.0}} ({{Commit|a4b62349a19b227daf8104e4e1452f12c265ad1f}})<br>
'''Replacement:''' {{Yellow|May be reimplemented as a post-processing effect}}
Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the [[Cheats#PNUX|PNUX cheat]], so in the end it was not worth porting. Would be trivial to implement as a post processing effect.
{{Red|TODO}}: Add screenshot of the effect.

Revision as of 00:19, 7 November 2013

This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the changelog.

Gameplay

These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.

Graphics

Removed Features

While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version

"Bump Mapping"

Removed in: Arx Libertatis 1.0 (commit b16ef98)
Replacement: Will be replaced by proper bump/normal mapping

Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.

TODO: Add screenshot of the effect.

PNUX texture effect

Removed in: Arx Libertatis 1.0 (commit a4b6234)
Replacement: May be reimplemented as a post-processing effect

Color conversion applied to all textures in the game, resulting in funny looking scenes. Was only used for the PNUX cheat, so in the end it was not worth porting. Would be trivial to implement as a post processing effect.

TODO: Add screenshot of the effect.