Changelog

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Revision as of 08:34, 6 July 2012 by Ds (talk | contribs)
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This article tracks high-level changes compared to the original Arx Fatalis source code release. See Refactoring Arx Fatalis for some things still left to do.


Arx Libertatis 1.0 "Bloody Gobblers!"

Released: 2012-04-19

New Features

  • Cross-platform support: Windows, Linux and possibly other UNIX-likes
  • Configurable windowing + renderer, input and audio backends
  • Save game list is sorted so that latest save is at the top
  • Configurable number of quicksave slots
  • Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
  • Video config menu displays the aspect ratio along with resolutions
  • Separated window size and fullscreen resolution
  • Added an "automatic" fullscreen resolution setting that always chooses the highest available one
  • Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under Linux)
  • Ported to amd64 architecture
  • A single binary can automatically run the demo or full game data
  • Automatic language detection for the data files
  • Added a crash reporter tool
  • Added tools to extract .pak and savegame files

Fixed Bugs

  • Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched)
  • Fixed various crashes
  • Improved level loading speed by limiting the progress bar update rate

Technical Changes

  • Ported text rendering from Windows GDI to Freetype
  • Removed dependency on the proprietary PKWARE implode library
    • This required changing the savegame format - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files.
  • Abstracted windowing framework, with SDL and Win32 implementations
  • Abstracted audio backend, with OpenAL and DirectSound 9 implementations
  • Abstracted input backend, with SDL and DirectInput 8 implementations
  • Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
  • Replaced custom image loading/saving code with DevIL
  • Various code cleanup and performance improvements

Removed Features

  • Editor mode (will be re-added)
  • Texture size option (will be re-added)
  • "Bump mapping" (proper bump/normal mapping will be re-added)
  • PNUX texture effect
  • Support for reducing textures to 16-bit
  • Non-newcontrol mode
  • Gamma/brightness/contrast correction

Patch 1.0.1

Released: 2012-04-22

  • Fixed garbled text rendering in the Russian version (bug #226)
  • Fixed a crash in the critical error dialog on some Linux systems (crash report #229)
  • Loading files from the graph and misc directories is now case-insensitive
  • Switched to D3D and DInput backends by default on Windows

Patch 1.0.2

Released: 2012-06-14

  • Fixed problems with the unity build under Linux (crash report #243, crash report #245)
  • Fixed crashes and disappearing items when sorting the inventory
  • Crafting now always adds items to an existing stack if there is one
  • Inventory sorting now works on all bags at once
  • Fixed a script execution error when changing the heartbeat event while executing the heartbeat event
  • Fixed compile errors with older Qt and SDL versions
  • Fixed crashes due to random numbers, mostly occurring on Windows (crash report #258)
  • Fixed a bug in loading the Spanish localization files (bug #259)
  • Fixed transparent objects being drawn in front of opaque objects when a book/note is open (bug #252)
  • Fixed a regression from the original game that made the player super stealthy (bug #262)
  • Fixed a regression in the script timer code (crash report #251)
  • Fixed label for the 'Full screen' checkbox not being shown in the German version
  • Fixed cursor position not aligning with absolute input devices (e.g. tablets) in fullscreen mode (bug #269)
  • Mouse sensitivity setting now only applies to turning the camera, not to cursor movement