Changelog
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This article tracks high-level changes compared to the original Arx Fatalis source code release. See Porting Arx Fatalis for the porting progress and Refactoring Arx Fatalis for some other things to do.
Features
- Save game list is sorted so that latest save is at the top.
- Configurable number of quicksave slots. (no GUI yet)
Technical Changes
- Ported text rendering from Windows GDI to Freetype.
- Removed dependencies on proprietary PKWARE implode library. (replaced with zlib and code from the zlib source tarball)
- Abstracted audio backend, ported to OpenAL. (old Direct Sound 7 backend is still available)
- Removed various win32 dependencies.
- Ported to amd64 architecture.
- Replaced custom image loading/saving code with DevIL
- Various code cleanup and performance improvements.
Removed Features
- Editor mode (will be re-added)
- Texture size option (will be re-added)
- "Bump mapping" (proper bump/normal mapping will be re-added)
- PNUX and HALO texture effects (may be re-added)
- 16-bit texture support