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This article tracks high-level changes compared to the original Arx Fatalis source code release. See | This article tracks high-level changes compared to the original Arx Fatalis source code release. See [[Refactoring Arx Fatalis]] for some things still left to do. | ||
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Revision as of 20:17, 11 May 2012
This article tracks high-level changes compared to the original Arx Fatalis source code release. See Refactoring Arx Fatalis for some things still left to do.
Arx Libertatis 1.0 "Bloody Gobblers!"
New Features
- Cross-platform support: Windows, Linux and possibly other UNIX-likes
- Configurable windowing + renderer, input and audio backends
- Save game list is sorted so that latest save is at the top
- Configurable number of quicksave slots
- Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
- Video config menu displays the aspect ratio along with resolutions
- Separated window size and fullscreen resolution
- Added an "automatic" fullscreen resolution setting that always chooses the highest available one
- Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under linux)
- Ported to amd64 architecture
- A single binary can automatically run the demo or full game data
- Automatic language detection for the data files
- Added a crash reporter tool
- Added tools to extract .pak and savegame files
Fixed Bugs
- Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched)
- Fixed various crashes
- Improved level loading speed by limiting the progress bar update rate
Technical Changes
- Ported text rendering from Windows GDI to Freetype
- Removed dependency on the proprietary PKWARE implode library
- This required changing the savegame format - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files.
- Abstracted windowing framework, with SDL and Win32 implementations
- Abstracted audio backend, with OpenAL and DirectSound 9 implementations
- Abstracted input backend, with SDL and DirectInput 8 implementations
- Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
- Replaced custom image loading/saving code with DevIL
- Various code cleanup and performance improvements
Removed Features
- Editor mode (will be re-added)
- Texture size option (will be re-added)
- "Bump mapping" (proper bump/normal mapping will be re-added)
- PNUX texture effect
- Support for reducing textures to 16-bit
- Non-newcontrol mode
- Gamma/brightness/contrast correction
Patch 1.0.1
- Fixed garbled text rendering in the Russian version (bug #226)
- Fixed a crash in the critical error dialog on some File:Tux.png Linux systems (crash report #229)
- Loading files from the
graph
andmisc
directories is now case-insensitive - Switched to D3D and DInput backends by default on File:Windows icon.png Windows