Changelog: Difference between revisions

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(Created page with "This article tracks high-level changes compared to the original Arx Fatalis source code release. See Porting Arx Fatalis for the porting progress and [[Refactoring Arx Fatali...")
 
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* Replaced custom image loading/saving code with DevIL
* Replaced custom image loading/saving code with DevIL
* Various code cleanup and performance improvements.
* Various code cleanup and performance improvements.
== Removed Features ==
* Editor mode (will be re-added)
* Texture size option (will be re-added)
* "Bump mapping" (proper bump/normal mapping will be re-added)
* PNUX and HALO texture effects (may be re-added)
* 16-bit texture support

Revision as of 00:12, 7 August 2011

This article tracks high-level changes compared to the original Arx Fatalis source code release. See Porting Arx Fatalis for the porting progress and Refactoring Arx Fatalis for some other things to do.

Features

  • Save game list is sorted so that latest save is at the top.
  • Configurable number of quicksave slots. (no GUI yet)

Technical Changes

  • Ported text rendering from Windows GDI to Freetype.
  • Removed dependencies on proprietary PKWARE implode library. (replaced with zlib and code from the zlib source tarball)
  • Abstracted audio backend, ported to OpenAL. (old Direct Sound 7 backend is still available)
  • Removed various win32 dependencies.
  • Ported to amd64 architecture.
  • Replaced custom image loading/saving code with DevIL
  • Various code cleanup and performance improvements.

Removed Features

  • Editor mode (will be re-added)
  • Texture size option (will be re-added)
  • "Bump mapping" (proper bump/normal mapping will be re-added)
  • PNUX and HALO texture effects (may be re-added)
  • 16-bit texture support