Changelog: Difference between revisions
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Revision as of 02:28, 17 July 2013
This article tracks high-level changes compared to the original Arx Fatalis source code release. See Refactoring Arx Fatalis for some things still left to do.
Tip: if you want a nice short link to a changelog entry use http://arx.vg/Changelog#<version>
Example: http://arx.vg/Changelog#1.0
For a list of gameplay changes see Changes from Arx Fatalis.
Arx Libertatis 1.0 "Bloody Gobblers!"
Released: 2012-04-19
New Features
- Cross-platform support: Windows, Linux and possibly other UNIX-likes
- Configurable windowing + renderer, input and audio backends
- Save game list is sorted so that latest save is at the top
- Configurable number of quicksave slots
- Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
- Video config menu displays the aspect ratio along with resolutions
- Separated window size and fullscreen resolution
- Added an "automatic" fullscreen resolution setting that always chooses the highest available one
- Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under Linux)
- Ported to amd64 architecture
- A single binary can automatically run the demo or full game data
- Automatic language detection for the data files
- Added a crash reporter tool
- Added tools to extract .pak and savegame files
Fixed Bugs
- Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched)
- Fixed various crashes
- Improved level loading speed by limiting the progress bar update rate
Technical Changes
- Ported text rendering from Windows GDI to Freetype
- Removed dependency on the proprietary PKWARE implode library
- This required changing the savegame format - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files.
- Abstracted windowing framework, with SDL and Win32 implementations
- Abstracted audio backend, with OpenAL and DirectSound 9 implementations
- Abstracted input backend, with SDL and DirectInput 8 implementations
- Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
- Replaced custom image loading/saving code with DevIL
- Various code cleanup and performance improvements
Removed Features
- Editor mode (will be re-added)
- Texture size option (will be re-added)
- "Bump mapping" (proper bump/normal mapping will be re-added)
- PNUX texture effect
- Support for reducing textures to 16-bit
- Non-newcontrol mode
- Gamma/brightness/contrast correction
Patch 1.0.1
Released: 2012-04-22
- Fixed garbled text rendering in the Russian version (bug #226)
- Fixed a crash in the critical error dialog on some Linux systems (crash report #229)
- Loading files from the
graph
andmisc
directories is now case-insensitive - Switched to D3D and DInput backends by default on Windows
Patch 1.0.2
Released: 2012-06-14
- Fixed problems with the unity build under Linux (crash report #243, crash report #245)
- Fixed crashes and disappearing items when sorting the inventory
- Crafting now always adds items to an existing stack if there is one (feature request #109)
- Inventory sorting now works on all bags at once
- Fixed a script execution error when changing the heartbeat event while executing the heartbeat event
- Fixed compile errors with older Qt and SDL versions
- Fixed crashes due to random numbers, mostly occurring on Windows (crash report #258)
- Fixed a bug in loading the Spanish localization files (bug #259)
- Fixed transparent objects being drawn in front of opaque objects when a book/note is open (bug #252)
- Fixed a regression from the original game that made the player super stealthy (bug #262)
- Fixed a regression in the script timer code (crash report #251)
- Fixed label for the 'Full screen' checkbox not being shown in the German version
- Fixed cursor position not aligning with absolute input devices (e.g. tablets) in fullscreen mode (bug #269)
- Mouse sensitivity setting now only applies to turning the camera, not to cursor movement
Patch 1.0.3
Released: 2012-07-31
- Fixed crashes on startup after selecting the OpenGL renderer on Windows (crash report #290)
- Fixed crashes after Alt+TAB-ing out of fullscreen mode on Windows (crash report #274)
- Added support for graphics cards and drivers that don't support alpha-only textures to the Direct3D renderer (bug #331)
- Fixed low mouse sensitivity with the DirectInput backend (bug #334)
- Fixed some effects shining though walls while casting (bug #278)
- Fixed missing speech in cinematics for the Russian and Italian versions (bug #335)
- Fixed missing ambient sound effects (bug #341)
- Fixed the offset for the halo rendered around some equipped rings
- Improved the .ini parser to deal with broken syntax in the Japanese and Russian localization files
- Include attribute modifiers when calculating the effective object knowledge and projectile skills (bug #302)
- Savegames can now be deleted from the save and load menus
Arx Libertatis 1.1 "Rhaa Movis"
Released: 2013-07-14
New Features
- Added support for multiple simultaneous data directories
- The
--data-dir
(-d
) command-line option can now be repeated to add multiple data directories - Added a
--no-data-dir
(-n
) command-line option to disable system data directories - Improved error messages for missing data files (pics)
- Added an error dialog if the user directory could not be created
- Enabled up to 8xMSAA (if supported) with the SDL/OpenGL backend (was: 4xMSAA)
- Ensured that we never request a window size or fullscreen resolution below 640x480
- Linux: Merged the data install script and set it to be installed it with the arx binary
- Linux: Added a GUI to the data install script and launch it automatically if needed - you no longer need to use the terminal to install the game data under Linux!
- Linux: Added support for bundled Arx Fatalis versions to the data install script (bug #348)
- Linux: Translated the .desktop file to French, German and Russian
- Restored some unused spell sounds
- Tweaked color of the Protection from fire () aura to make it visually different from the aura of the Armor () spell
- Windows: Changed default input/windowing/render backends to SDL+OpenGL - DirectX backends may be removed in a future version
Fixed Bugs
- Fixed Am Shaegar accelerating too much during slow frames (bug #185)
- Increased jump distance to fix some jumps that have become frustratingly hard (bug #413)
- Replaced DevIL with stb_image for image loading (task #352, see this)
- Fixed a script evaluation bug when looking up Entity-dependent special variables
- Fixed a crash when evaluating script variables
- Fixed a crash caused by entities without an attached 3D object (bug #434)
- Fixed a crash in the
playanim
script command (bug #383) - Fixed a crash when rendering text ending with two newlines
- Fixed a crash caused by bad window sizes or font loading / texture creation problems (bug #444)
- Windows: Fixed crashes and missing sounds due to bad OpenAL implementations by bundling OpenAL Soft (task #435)
- Linux: Fixed improper handling of set-but-empty $XDG_* variables
- Merged remaining fixes from Nuky's arx-fatalis-fixed: (task #276)
- Fixed missing page turn sound when switching between book pages via hotkeys (F1-F4)
- Fixed being able to switch to the spell page via prev/next hotkeys before getting any runes
- Fixed minimap showing a smaller area on higher resolutions (bug #64)
- Adjusted the RAF cheat to no longer limit the player's caster level to 1
- Fixed Protection from fire () spell not respecting the durations supplied by scripts
- Changed the default duration for Protection from fire () and Protection from cold () spells cast by NPCs from over 30 minutes to 20 seconds
- Fixed handling of bogus targets in the
spellcast
script command - Turning off the Detect trap () spell no longer turns off Night vision ()
Technical Changes
- A lot of code cleanup
- Removed dependency on Boost.Program_options - Boost is now only needed at build-time. We tried to keep the same command-line argument syntax but there might be slight changes in corner cases. (task #353)
- Changed to always create a user/config directory in the user's home directory unless explicitly changed with the
--user-dir
and/or--config-dir
options or registry keys. Previously, if no data and user directories were found, the current working directory was used as the user directory. - Linux: Added
/opt
as a system data directory prefix (besides$XDG_DATA_DIRS
) - Linux: Added
arx
as a system data directory suffix (besidesgames/arx
) - Added the executable directory as a system data directory (bug #242)
- Improved handling of bad UTF-8 sequences
- Made the text handling code architecture-independent
- Enabled C++11 mode for GNU-compatible compilers, if supported
- Added CMake options to control the custom compiler flags used
- macOS: Fixed some build issues (YMMV)
- Fixed build with the Intel C++ compiler
- Fixed build with some MinGW32 distributions
- Fixed debug build with libc++
- Fixed build with CMake 2.8.10
- Fixed build with MS Visual Studio 2012
- Added support for building the crash reporter with Qt 5
- Aligned and tweaked log output
Patch 1.1.1
Released: 2013-07-14
- Fixed map marker labels not being saved