Attributes
Jump to navigation
Jump to search
Arx Fatalis has four base attributes:
Name | Shorthand | Alias |
---|---|---|
Strength | Str | |
Mental | Men | Mind |
Dexterity | Dex | |
Constitution | Con |
The raw attribute values without any modifiers are known as raw_<attribute>
.
Absolute Item-based Attribute modifications
modabs_<attribute> = ∑<item>[ modabs(<item>, <attribute>) ]
Relative Item-based Attribute modifications
modrel(<item>, <attribute>) = modpercent(<item>, <attribute>) / 100 modrel_<attribute> = ∑<item>[ modrel(<item>, <attribute>) ] * ( raw_<attribute> + modabs_<attribute> )
Spell-based Attribute modifications
Curse/bless spells subtract/add one point per caster level for all attributes. Other spells don't modify attributes.
modspell(<attribute>, Curse, <caster_level>) = -1 * <caster_level> modspell(<attribute>, Bless, <caster_level>) = 1 * <caster_level> modspell(<attribute>, <spell>, <caster_level>) = 0
modspell_<attribute> = ∑<spell>,<caster_level>[ modspell(<attribute>, <spell>, <caster_level>) ]
Full Attributes
full_<attribute> = max(0, raw_<attribute> + modabs_<attribute> + modrel_<attribute> + modspell_<attribute> + cheats)