Attributes: Difference between revisions
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! Shorthand | ! Shorthand | ||
! Alias | ! Alias | ||
! Affected [[Skills]] | |||
|- | |- | ||
| Strength | | Strength | ||
| Str | | Str | ||
| | | | ||
| Object knowledge (0.5), Close combat (2), Projectile (1) | |||
|- | |- | ||
| Mental | | Mental | ||
| Men | | Men | ||
| Mind | | Mind | ||
| Technical (1), Intuition (2), Ethereal link (2), Object knowledge (1.5), Casting (2) | |||
|- | |- | ||
| Dexterity | | Dexterity | ||
| Dex | | Dex | ||
| | | | ||
| Stealth (2), Technical (1), Object knowledge (0.5), Close combat (1), Projectile (2) | |||
|- | |- | ||
| Constitution | | Constitution | ||
| Con | | Con | ||
| | | | ||
| Defense (3) | |||
|} | |} | ||
The raw attribute values without any modifiers are known as <code>raw_<attribute></code>. | The raw attribute values without any modifiers are known as <code>raw_<attribute></code>. |
Revision as of 13:09, 10 July 2012
Arx Fatalis has four base attributes:
Name | Shorthand | Alias | Affected Skills |
---|---|---|---|
Strength | Str | Object knowledge (0.5), Close combat (2), Projectile (1) | |
Mental | Men | Mind | Technical (1), Intuition (2), Ethereal link (2), Object knowledge (1.5), Casting (2) |
Dexterity | Dex | Stealth (2), Technical (1), Object knowledge (0.5), Close combat (1), Projectile (2) | |
Constitution | Con | Defense (3) |
The raw attribute values without any modifiers are known as raw_<attribute>
.
Absolute Item-based Attribute modifications
Equipped items can add or remove attribute points:
modabs_<attribute> = ∑<item>[ modabs(<item>, <attribute>) ]
Relative Item-based Attribute modifications
Alternatively, equipped items can also add or remove a percentage of the attribute points:
modrel(<item>, <attribute>) = modpercent(<item>, <attribute>) / 100 modrel_<attribute> = ∑<item>[ modrel(<item>, <attribute>) ] * ( raw_<attribute> + modabs_<attribute> )
Spell-based Attribute modifications
Curse/bless spells subtract/add one point per caster level for all attributes. Other spells don't modify attributes.
modspell(<attribute>, Curse, <caster_level>) = -1 * <caster_level> modspell(<attribute>, Bless, <caster_level>) = 1 * <caster_level> modspell(<attribute>, <spell>, <caster_level>) = 0
modspell_<attribute> = ∑<spell>,<caster_level>[ modspell(<attribute>, <spell>, <caster_level>) ]
Full Attributes
full_<attribute> = max(0, raw_<attribute> + modabs_<attribute> + modrel_<attribute> + modspell_<attribute> + cheats)