All public logs

Jump to navigation Jump to search

Combined display of all available logs of Arx Libertatis Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 08:59, 26 June 2022 Ds talk contribs created page Property:Max X (Created page with "This is a property of type Has type::Number.")
  • 08:59, 26 June 2022 Ds talk contribs created page Property:Min Z (Created page with "This is a property of type Has type::Number.")
  • 08:58, 26 June 2022 Ds talk contribs created page Property:Min X (Created page with "This is a property of type Has type::Number.")
  • 07:54, 26 June 2022 Ds talk contribs created page Property:Map offset (Created page with "This is a property of type Has type::Text.")
  • 07:47, 26 June 2022 Ds talk contribs created page Script:teleport (Created page with "{{ScriptCommandPage |description=move the caller or player to a new position or area |context=any |special= [-a] a?angle behind -l[an] a?angle area target |flags= a Set a new view direction for the '''player''' (even without <code>-l</code> or <code>-p</code>) l? Make an area transition available to the player n? Immediately transition the player to the given level p Teleport the player instead of the calling entity i Teleport the entity to its initial position |paramete...")
  • 07:02, 26 June 2022 Ds talk contribs created page Script:objecthide (Created page with "{{ScriptCommandPage |description=hide the caller from view |context=any |flags= m Enable "megahide" to fully hide the entity from others |parameters= hide bool Should the entity be hidden |intro=Hidden entities will not be rendered and cannot collide with other entities. The <code>-m</code> flag is ignored for {{Command|objecthide|off}} as the entity is always fully unhidden while {{Command|objecthide|on}} and {{Command|objecthide|-m on}} switch to the hidden and mega-h...")
  • 20:58, 23 June 2022 Ds talk contribs created page Script:linkobjtome (Created page with "{{ScriptCommandPage |description=link the position and rotation of an entity to the caller |context=any |parameters= source entity* The entity to attach vertex string Name of the vertex in the source/target entity to make the attachment relative to |intro=If the calling entity is moved, rotated or animated than the attached source entity will automatically move and rotate with it so that the specified source and target vertices on the two entities share the same position...")
  • 20:54, 23 June 2022 Ds talk contribs created page Script:physical (Created page with "{{ScriptCommandPage |description=temporarily or disable NPC movement and set the collision cylinder size |context=npc |special= off on height collisionheight radius collisionradius |default=0 |parameters= collisionheight number* New NPC collision cylinder radius, will be multiplied by the entity scale collisionradius number* New NPC collision cylinder height, will be multiplied by the entity scale }} {{Command|p...")
  • 21:22, 22 June 2022 Ds talk contribs created page Script:spawn fireball (Created page with "{{ScriptCommandPage |description=create a fireball projectile |context=any |intro=The fireball projectile will move like a fireball spell towards the direction that the calling entity was turned towards but without the wait at the start and will explode once getting near to the player or hitting the environment. }}")
  • 21:11, 22 June 2022 Ds talk contribs created page Script:spawn item (Created page with "{{ScriptCommandPage |description=create a new item entity |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> target entity Existing entity from which to copy the position and rotation for the new entity |intro=New entities will be assigned an '''unused''' instance number which means that it is not possible to create entities with instance scripts...")
  • 21:05, 22 June 2022 Ds talk contribs created page Script:spawn npc (Created page with "{{ScriptCommandPage |description=create a new NPC entity |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/npc</code> target entity Existing entity from which to copy the position and rotation for the new entity |intro=New entities will be assigned an '''unused''' instance number which means that it is not possible to create entities with instance scripts usin...")
  • 16:49, 22 June 2022 Ds talk contribs created page Script:collision (Created page with "{{ScriptCommandPage |description=enable or disable collisions |context=any |parameters= enable bool Enable or disable collisions |intro=With collisions disabled, other entities including the player can move trough this one. For pathfinding, the nodes covered by the entity need to be enabled or disabled separately using {{Command|anchorblock}}. }} == Collision errors == If on re-enabling collisions, the entity overlaps with other entities (that have collisions enabled)...")
  • 16:46, 22 June 2022 Ds talk contribs created page Script:on collision error (Created page with "{{ScriptEventPage |sender=none |target=the caller |trigger=if there are entities occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent once after a {{Event|collision_error_detail}} event was sent for each colliding entity.")
  • 16:45, 22 June 2022 Ds talk contribs deleted page Script:collision error
  • 16:45, 22 June 2022 Ds talk contribs undeleted page Script:on collision error detail (1 revision)
  • 16:44, 22 June 2022 Ds talk contribs deleted page Script:on collision error detail
  • 16:43, 22 June 2022 Ds talk contribs created page Script:collision error (Created page with "{{ScriptEventPage |sender=none |target=the caller |trigger=if there are entities occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent once after a {{Event|collision_error_detail}} event for each colliding entity.")
  • 16:42, 22 June 2022 Ds talk contribs created page Script:on collision error detail (Created page with "{{ScriptEventPage |sender=the colliding entity |target=the caller |trigger=for every entity occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.")
  • 18:16, 21 June 2022 Ds talk contribs created page Script:replaceme (Created page with "{{ScriptCommandPage |description=create a new replacement entity |context=any |parameters= script path Script path (without file extension) of the entity to add, relative to path depending on the entity type |intro=For item stacks, this command reduces the number of items in the stack by 1 and destroys the stack if the count reaches 0. Other entities are always destroyed. New entitie...")
  • 13:01, 19 June 2022 Ds talk contribs created page Category:Script commands linking entities (Created page with "These script commands make it so that entities will move with other entities. {{ScriptCommandCategory}}")
  • 12:55, 19 June 2022 Ds talk contribs created page Script:setweapon (Created page with "{{ScriptCommandPage |description=create and equip a weapon |context=npc |flags= h Don't show the weapon on the character's back while sheathed |parameters= class path Script class of the weapon to use, relative to <code>graph/obj3d/interactive/items/weapons</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). The created item wi...")
  • 12:39, 19 June 2022 Ds talk contribs created page Script:weapon (Created page with "{{ScriptCommandPage |description=draw or sheathe the equipped wapon |context=npc |parameters= drawn bool Should the weapon be readied or put back |intro=Weapons can be equipped using {{Command|setweapon}}. }}")
  • 12:34, 19 June 2022 Ds talk contribs created page Category:Script commands destroying entities (Created page with "These script commands destroy existin entities. {{ScriptCommandCategory}}")
  • 12:29, 19 June 2022 Ds talk contribs created page Script:equip (Created page with "{{ScriptCommandPage |description=make the player equip or unequip the caller |context=any |special= [-r] player |default=0 |flags= r Unequip the calling entity instead of equipping it |intro=The slot that caller is equipped in depends on the caller's equipment type. {{Command|equip|-r}} sends the {{Event|equipout}} event from the player to the caller and then if the item was actually unequipped sends it from the caller to the player and agai...")
  • 11:55, 19 June 2022 Ds talk contribs created page Script:inventory (Created page with "<code>inventory</code> is a group of script commands for modifying player or non-player inventories. They are documented on individual pages: {{#ask: Category:Script commands display title of::~Script:inventory * |?Usage=Comand |?Context |?Description |mainlabel=- |limit=1000 |format=table |class=sortable wikitable smwtable code_0 }}")
  • 11:51, 19 June 2022 Ds talk contribs created page Script:inventory close (Created page with "{{ScriptCommandPage |description=close any non-player inventory in the HUD |context=any |intro=This command does not have any effect if the calling entity did not have an inventory created using {{Command|inventory create}} but it will close any opened non-player inventory. The player can also close the inventory from the HUD and the inventory will automatically close once the player is 350 units away from the inventory owner unless the...")
  • 11:31, 19 June 2022 Ds talk contribs created page Script:inventory open (Created page with "{{ScriptCommandPage |description=open the inventory in the HUD |context=any |intro=This command does not have any effect if the calling entity did not have an inventory created using {{Command|inventory create}}. The inventory will automatically close once the player is 350 units away from the inventory owner unless the player is has the {{Spell|telekinesis}} spell active in which case the maximum distance is 900 units. The player can also close the inv...")
  • 11:19, 19 June 2022 Ds talk contribs created page Template:ScriptSpawnItem (Created page with "The entity class script is loaded from <code>graph/obj3d/interactive/items/<script>.asl</code>. If the filename component of the script path starts with <code>gold_coin</code> gold coin then the item will be treated as a gold coin which means that it will be added to the player's purse when the player interacts with it or when it would be added to the player inventory. Gold coins also somewhat act like stacks but use the Script:setprice|...")
  • 11:09, 19 June 2022 Ds talk contribs created page Script:inventory addmulti (Created page with "{{ScriptCommandPage |description=create a new item stack and place it into the inventory |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> count int* Number of items in the created stack or price to set for gold coin items |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts usi...")
  • 11:04, 19 June 2022 Ds talk contribs created page Script:inventory add (Created page with "{{ScriptCommandPage |description=create a single new item and place it into the inventory |context=any |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). This command only creat...")
  • 10:52, 19 June 2022 Ds talk contribs created page Script:inventory addfromscene (Created page with "{{ScriptCommandPage |description=add an existing item to the inventory |context=any |parameters= item entity ID of the entity to add to the calling entity's inventory |intro=The item must exist in the current area or this command will have no effect. The item will be combined into existing stacks in the calling entity's inventory if possible which may result in the original item being destroyed. If the calling inventory did not have an inventory created with {{Command|i...")
  • 10:42, 19 June 2022 Ds talk contribs created page Script:inventory playeraddmulti (Created page with "{{ScriptCommandPage |description=create a new item stack and place it into the player inventory |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> count int Number of items in the created stack |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any ot...")
  • 10:17, 19 June 2022 Ds talk contribs created page Script:inventory playeradd (Created page with "{{ScriptCommandPage |description=create a single new item and place it into the player inventory |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). This comman...")
  • 09:41, 19 June 2022 Ds talk contribs moved page Category:Script commands creating new entities to Category:Script commands creating entities
  • 09:40, 19 June 2022 Ds talk contribs created page Category:Script commands creating new entities (Created page with "These script commands create new entities. {{ScriptCommandCategory}}")
  • 08:51, 19 June 2022 Ds talk contribs created page Script:inventory playeraddfromscene (Created page with "{{ScriptCommandPage |description=add an existing entity to the player inventory |context=self |parameters= entity entity ID of the entity to add to the player inventory }}")
  • 08:48, 19 June 2022 Ds talk contribs created page Script:inventory skin (Created page with "{{ScriptCommandPage |description=change the inventory background |context=any |parameters= skin path Image file path (without file extension) to use as the inventory background, relative to <code>graph/interface/inventory</code> |intro=This command has no effect for the player. The inventory background may be set before calling {{Command|inventory create}} and is not reset with {{Command|inventory destroy}} }}")
  • 08:41, 19 June 2022 Ds talk contribs created page Script:inventory destroy (Created page with "{{ScriptCommandPage |description=disable the inventory |context=any |intro=All contained items are destroyed along with the inventory. This command has no effect for the player. }}")
  • 08:38, 19 June 2022 Ds talk contribs created page Script:inventory create (Created page with "{{ScriptCommandPage |description=enable the inventory |context=any |intro=If the calling entity already has an inventory it and all contained items are destroyed as if {{Command|inventory destroy}} was called before a new empty inventory is created. This command has no effect for the player. }}")
  • 07:26, 19 June 2022 Ds talk contribs created page Template:ScriptCommandCategory (Created page with "<includeonly> {{#ask: [[{{FULLPAGENAME}}]] obsolete::false |?Usage=Comand |?Context |?Description |mainlabel=- |limit=1000 |format=table |class=sortable wikitable smwtable code_0 }} </includeonly>")
  • 17:56, 18 June 2022 Ds talk contribs created page Script:drawsymbol (Created page with "{{ScriptCommandPage |description=draw a rune symbol as if casting a spell |context=any |parameters= run string The rune to draw duration number* The duration that the rune should take to draw, in milliseconds |intro=The symbol is drawn in front of the calling entity except for the player in which case it is drawn in the spell book. The drawing effect is only visual - to actually cast a spell use the {{Command|spellcast}} command. }} The follow...")
  • 17:37, 18 June 2022 Ds talk contribs created page Script:mapmarker (Created page with "{{ScriptCommandPage |description=add a {{Red|✗}} marker to the map |special= -r textkey |flags= r?Remove the marker instead of adding it |parameters= x number* X-position on the map y number* Y-position on the map level int* Map level to add the marker to textkey text Localization key for the label to show when hovering over the marker |intro=The can only be one map marker for each localization key - trying to add a second one only chang...")
  • 17:23, 18 June 2022 Ds talk contribs created page Script:endgame (Created page with "{{ScriptCommandPage |description=end the game and roll the credits |intro=The player will not be able to resume the game after this command without loading an earlier save. To show boot the player directly to the menu without showing credits use the {{Command|endintro}} command instead. }}")
  • 17:22, 18 June 2022 Ds talk contribs created page Script:endintro (Created page with "{{ScriptCommandPage |description=end the game without showing credits |intro=The player will not be able to resume the game after this command without loading an earlier save. To show the game's credits before returning to the menu use the {{Command|endgame}} command instead. }}")
  • 17:18, 18 June 2022 Ds talk contribs created page Script:popup (Created page with "{{ScriptCommandPage |obsolete=true |parameters= message ignored Ignored }} This command would show an annoying popup but Arx Fatalis comes with state of the art popup blocking technology. If you want to show a note, use the {{Command|note}} command.")
  • 17:13, 18 June 2022 Ds talk contribs created page Script:playerinterface (Created page with "{{Warning|This command does not fully hide the HUD, only some parts of it. Currently the equipment indicators, inventories and minimap remain visible. Use the {{Command|cinemascope}} command to actually hide everything (except the cursor, which must be hidden with {{Command|playerinterface|hide}} or {{Command|setplayercontrols|off}}.}} {{ScriptCommandPage |description=hide or show the HUD |special= [-s] hide [-s] show |default=0 |flags= s Slide the HUD e...")
  • 16:52, 18 June 2022 Ds talk contribs created page Script:showvars (Created page with "{{ScriptCommandPage |description=print global and local variables for this entity to the log |intro=Use {{Command|showglobals}} to print only global variables or {{Command|showlocals}} to print only local variables for this entity. }}")
  • 16:51, 18 June 2022 Ds talk contribs created page Script:showlocals (Created page with "{{ScriptCommandPage |description=print all local variables of this entity to the log |intro=Use {{Command|showglobals}} to print global variables or {{Command|showvars}} to print both. }}")
  • 16:49, 18 June 2022 Ds talk contribs created page Script:showglobals (Created page with "{{ScriptCommandPage |description=print all global variables to the log |intro=Use {{Command|showlocals}} to print only local variables for this entity or {{Command|showvars}} to print both. }}")
  • 16:45, 18 June 2022 Ds talk contribs created page Script:note (Created page with "{{ScriptCommandPage |description=show the contents of a note or book |parameters= type string The note/book background and size to show textkey text Localization key for the text to display |intro=If a book is already open this command closes it and opens the new book. }} The following note/book types are supported: {| class="wikitable" ! Type ! Description |- | <code>note</code> | A paper note (single page) |- | <code>notice</code> | A stone slab (single page) |- | <c...")
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)