Mission statement: Difference between revisions
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* Update the Arx Fatalis source code to support modern systems | * Update the Arx Fatalis source code to support modern systems | ||
* Improve portability of the game | * Improve portability of the game | ||
* Provide ports and on-going support in source | * Provide ports and on-going support in source for modern versions of Windows, Linux and OS X | ||
* Eliminate bugs or limitations of the original | * Eliminate bugs or limitations of the original | ||
* Improve basic functionality to bring the engine on-par with similar modern games | * Improve basic functionality to bring the engine on-par with similar modern games |
Revision as of 20:28, 2 February 2012
A mission statement for the project.
Arx Libertatis - To update and improve Arx Fatalis to bring it up to par with modern implementations of similar games.
Basic Project Goals
- Update the Arx Fatalis source code to support modern systems
- Improve portability of the game
- Provide ports and on-going support in source for modern versions of Windows, Linux and OS X
- Eliminate bugs or limitations of the original
- Improve basic functionality to bring the engine on-par with similar modern games
- Provide for further improvements and customizations to be made to the game by the community
Project Milestones
First release: "Bloody gobblers!"
- Core upgrades for compatibility with modern systems
- Direct support for Linux, Os X and Windows
Anticipated Milestones
The following are anticipated features but not yet fixed or fully decided upon.
Milestone 1: "?"
- Hardware transform and lighting
- Modern shader support
- Debugging tools (profiling hooks for cpu & memory usage, debug hud, in game console, launch script)
- Game editor with a modern implementation (using Qt)
Milestone 2: "?"
- General portability (potentially tablets and mobile devices)
- Improved graphic, audio and control support and configuration
- Texture processing (alpha smoothing, re-synthesis, interpolation)
- Modern user interface
Milestone 3: "?"
- Hardware physics support, modern physics library
- Previously missing features and assets
- Audio processing effects such as reverb
- Improved formats support (3d models, textures, audio, etc)
Milestone 4: "?"
- Support for community resources (3d models, textures, audio, scripts)
- Support for mods to currently static core features (spells, characters, physics, graphical effects)
- Support for completely new "story mods" with custom features, scripts and resources
Open questions
<adejr> While answering these and creating their wiki pages I'm sure to come up with more.
Current project members and contributors
<adejr> Insert this list!